Spore is a game that had a ton of ambition. From The Sims and SimCity creator Will Wright, people were expecting a deep simulation game – from cell stage to controlling an entire galaxy. What they got was a fusion of a casual game and deep, customization toolset. That being said, these leaves people who were expecting a real simulation or strategic game elements sadly disappointed.
Before Spore was even released, the put out the Spore Creature Creator. This was pretty entertaining, it was full of customizations, different ways to make creatures, and limitless possibilities. It was incredibly creative, and it allowed a certain ease of use along with a ton of features. This felt really well done, and it was fun to make about a half dozen creatures in maybe two hours. After I had my fun with the editor, I eagerly awaited the game.
Post-apocalyptic games are becoming more and more common, but the Fallout series has always been a step above with its combination of retro styling, devastated landscapes, and a complete and realistic post-apocalyptic world. Fallout 3 continues this trend, but moves to a brand new engine, as well as a new perspective. Despite the changes to the series, is it still a groundbreaking phenomenal game? The answer, of course, is yes.
The single greatest quality that Fallout 3 achieves so perfectly is the atmosphere. The eerily futuristic world in which civilization has been destroyed is remarkably spot on. The land is devoid of life, the urban landscape are abandoned and dark, and the countryside is desolate and war-torn. The entire world is so realistic, and looks so amazing graphically, that it’s hard not to get lost in it.
Most people aren’t likely to be newcomers to the Call of Duty series – they know what to expect. But for those who are new, here’s a brief recap: It’s highly fast, cinematic and polished gameplay with dazzling visuals, intelligent enemies, realistic settings, arcade gameplay, and excellent map design. The Call of Duty series has long been the on the cutting edge of FPS games, only getting better and better with time. However, World At War is not a breath of fresh air. It’s more of the same – albeit, it’s a very good “same.” But it’s still the same.
Taking off where Call of Duty 4 left, World At War traverses back to World War 2. It is a much better game than Call of Duty 3 (the last WWII game in the Call of Duty series) in every regard, and it really captures the atmosphere and intensity of the war. The voice acting helps set this tone, with the help of Jack Bauer actor Kiefer Sutherland himself leading the US forces to victory. In the Russian campaign, Gary Oldman lends his voice to mentor and officer.
I feel like I’ve gotten behind in my game reviews. I’m going to spend this week doing one review per day. These will be mini-reviews, mind you, with the length of 3-5 paragraphs, a few scattered screenshots, and such.
Here’s the schedule:
| Sunday | Call of Duty: World at War (360) |
| Monday | Fallout 3 (PC) |
| Tuesday | Spore (PC) |
| Wednesday | Left 4 Dead (PC & 360) |
| Thursday | Fable 2 (360) |
| Friday | Red Alert 3 (PC) |
| Saturday | Grand Theft Auto IV (360) |
I fully except not to get all the reviews on time. However, I’ll do my best to keep within this time table.
I’m also playing through Crysis: Warhead, Need for Speed Undercover, Far Cry 2, the Penny Arcade game, and Burnout Paradise.
I also could write a review on Assassin’s Creed, World in Conflict, The Witcher, Frontlines: Fuels of War, and others.but I’ll put those off, for now. Maybe next week? Who knows!
At the end of the week, I also hope to post my 2008 Game of the Year picks.
I’ve just launched a brand new website, Fable 2 Sector. It will feature forums, game guides, hints, help, media, and many other features. Check it out!